Tuesday, November 19, 2019

Arnhem Bridge - side by side B&W

Having now finished the Arnhem model I'm having a bit of a modelling hiatus whilst I figure out what I'm going to do next. However I've had a bit of a play about with some photos, and as I've seen a number of wargamers do, I've decolourised them. Next I put them alongside some of the original aerial photos and I'm pretty pleased with the results. 






Enjoy!

Charles the Modeller

Thursday, October 31, 2019

Fiasco 2019 After Show Update


The All Hell Let Loose crew debuted the Arnhem participation game and model that I've been developing over the last 6 or so months at Fiasco in Leeds. It was pretty hectic from my point of view but very enjoyable and I think the game we put on was a resounding success.
The All Hell Let Loose patent game storage system
Doubles up as a seat
We arrived just before 9, quickly found our spot and were rapidly deployed so that by just after 9:30 I was able to take a quick look around. The show was well laid out and there was plenty of space between tables, games and traders. I was particularly impressed by the Brexit game which looked amazing, had a great premise and by the regular shouts coming from the table sounded like a riot of a game. There were some great sci-fi, Napoleonic and WW2 games as well. I didn't really have a chance to look at them in too much detail as I was too preoccupied with running my game. 
Leeds wargaming club have some photos here and deserve a big pat on the back for a well run show.
Storm of Steel Wargaming have a short Fiasco video on youtube in which my game features and uses an image of the model as its stock image. Thanks guys!

A somewhat grumpy and less enthusiastic write up can be found here. My model doesn't feature in the only two games "worth photographing" so I promise I'll try to "do better" next year.

The game attracted a steady stream of interest and got lots of positive comments. A number of visitors said they had been following progress online which was also very pleasing as blogs tend not to get too many comments so its hard to know whether people are really reading them. So a big thank you to anybody who stopped by and stroked my ego!
That's me on the left.
The game itself was a simulation of Graebner's charge when the recon battalion of the 9th SS attempted to charge across the bridge and brush Frost and his men aside. It did not work out well for the Germans historically - Graebner, along with a significant number of his men, was killed, almost all his vehicles were destroyed and the formation shattered. 
The German assault encounters a bit of resistance!
Players got the chance to play Frost and his men whilst I played Graebner. To add a bit more fun to the party I came up with a scoring system and we had a Top Gear style Lap Time board to record the results. Players lost points for every German unit making it through to the end of the ramp, for every British casualty and for every turn the British player needed to destroy the Germans. In addition players gained a point for every vehicle destroyed with a single shot by PIAT or ATG fire and for withstanding an assault with no casualties by giving me a stirring battle cry. It wasn't really serious but it did add a bit of a challenge to what could be a very one sided fight which used a very truncated and abridged version of the All Hell Let Loose rules.

The top scoring players were Ellie and Joshy (aged 5 and 3) ably assisted by their tactical adviser dad.

I was able to run 9 games for 13 people and was particularly pleased that 5 of the players were children - my contribution to the fight against the greying of the hobby. I was also able to entice one player who hadn't gamed in years to give it a go as well. However the real highlight for me was playing with a gentleman whose father was at Oosterbeck at the same time this battle was going on. It brought a bit of a personal connection for me to the real battle for Arnhem.

I think everybody that gave it a go enjoyed themselves and the rules seemed easy to pick up - I had several players correcting me at points! Thank you to everyone who gave the game a go.

Further thanks to Dave, Roly, Mark and Jon for assisting me with transport, the rules, the game, the figures and being great company at the weekend. Thanks chaps!

Pleasingly I was also invited to 2 more shows. I'm hoping to take the game to more over the next year. At present these are

Recon - Pudsey on 7th December
Vapnartak - York on 2nd Feb 2020
Hammerhead - Newark 14th March
Partizan - Newark 17th May
Phalanx - St Helens 20th June
Joy of Six - Sheffield July

Hope to see you at one of these!

Charles the Modeller

Tuesday, October 15, 2019

Arnhem at Fiasco 2019


The All Hell Let Loose team and my Arnhem model will be at Fiasco in Leeds at the Royal Armouries on the 27th October 2019. We’ll be by Sally 4th, Colonel Bills and the Bradford Battletech Battalion.

We will be running a quick participation game using 6mm figures simulating Graebner’s charge across the bridge. You can see Richard Attenborough’s version here.

Please pop over, say hello, and give the game a go.







May your dice roll well!

Charles the Modeller

Friday, September 20, 2019

Battle of the Bulge - The Twin Villages After Action Report


I’ve posted a number of times about the Battle of the Bulge game we’ve been planning for some time. I’ve covered the infantry, vehicles, trees, the table set up and the scenario. It may be worth having a look at those before reading this AAR.
The game was played over several nights by 4 players with two on each side. I led the US forces with Dave the Designer leading the Germans. Once initial set up was complete I outlined the table terrain and it’s effects. There is a substantial amount of terrain on the table with a number of effects. This had a major impact on the battle, with the difficulties in crossing the main section of river west of Wurzfeld in particular constraining the German battleplan. Height advantage played its part, with the Germans generally disadvantaged all through the battle. The snow was considered light and had minimal influence on the game.

Krinkelt-Rocherath is at the bottom right, Wurtzfeld in the middle and Murringen on the left middle. German forces entered from the left.

Looking down the river valley from the northwest. This section of river to Wurtzfeld was very difficult to cross and impacted the German strategy.
For both sides this was a do or die battle. The Germans had to capture the highest point on the table, effectively requiring them to eliminate the US forces on the table. The US objective was simply to hold on until nightfall. If the Germans failed the US players would win. 14 turns of battle would follow.
  
The key heights above and to the northwest of the twin villages Krinkelt-Rocerath 

The key heights viewed from the German entry points to the southwest looking over Wurtzfeld

After a brief planning session the game began. 

The German battleplan comprised three main thrusts. The first to the east sought to capture the Twin Villages of Krinkelt-Rocherath. The central thrust sought to capture Murringen and Wurtzfeld. The western attack through the woods sought to outflank the US defence but faced a tricky crossing of the river.

The US players view south from Krinkelt-Rocherath

Wurtzfeld in the foreground and the heights above it

The German players view of Murringen with Krinkelt-Rocherath in the top right. 

The woods to the west of the table looking from the American side south.

The US defence was based on strongpoints. US infantry occupied Krinkelt-Rocherath, another battalion held Wurtzfeld deploying a company sized garrison force in Murringen. US armour was held back below the heights near Krinkelt-Rocherath ready to intervene where needed, whilst the last infantry battalion was placed close to the centre in semi reserve able to counter any flanking attack from the west. Considerable artillery resources were held off table with command prioritising support in this battle.

The game began with German forces starting to enter at the southern table edge. Fog, and clogged roads slowed down deployment and it was an hour before all German formations were on table. In addition aggressive defence by the forward US elements forced some German formations to prematurely deploy near to Murringen and on the road to Wurtzfeld. Elsewhere the US defenders waited nervously.


German artillery quickly deploys, but an infantry battalion catches incoming fire from US guns.

In the early stages of the battle it was the central thrust that saw the lion's share of the action. A company of US tanks supporting the defence at Wurtzfeld were uncovered by the suddenly rising fog and quickly discomforted by German tanks and artillery. US artillery spotters seized the chance to disrupt the German advance and the 155’s stonked a deploying infantry battalion disordering a number of platoons and forcing it to seek shelter in the woods.

US tanks attract German artillery fire

German infantry scuttle into cover to escape 155mm guns

Meanwhile the Germans advanced on Murringen where US infantry in M3 half tracks hoped to fight a stubborn delaying action. 
US infantry bravely stand to battle

The Germans relying on weight of numbers attacked quickly. The US infantry was hit by supporting fire before being assaulted by infantry supported by 251s. The US troops fought bravely and although suffering heavy losses gave as good as they got. Pushed back they counterattacked, before being eliminated by the next German assault. Although scattered the US force had hurt the enemy and, more importantly, a single company held up two German battalions for almost 3 hours.

Initial German attacks reduce the defenders

Everything gets thrown in and the US forces are defeated.

Elsewhere the Germans advanced on both Krinkelt-Rocherath and Wurtzfeld moving into position to begin their attacks. 
The Germans thunder towards Krinkelt-Rocherath

German forces mass on Wurtzfeld

German gunners fired on the defenders of the Twin Villages, one notable consequence was that the engineers charged with mining the bridges were so badly shelled they were ineffective for the rest of the game. 
US engineers suffered from German shelling.

US artillery fire, particularly near Wurtzfeld hindered German manoeuvring, as a Volks infantry battalion was caught in the open by the combined fire of 155 and 105mm guns.
Infantry exposed to artillery in effectively open ground being chewed to pieces

In the west the Germans slowly advanced, keeping to the woods.
  

The next phase of the battle was the desperate defence by US infantry in the centre and in the Twin Villages.
US infantry awaiting the German assault in Wurtzfeld
US infantry in the twin villages already under enemy shell fire

German panzer grenadiers and Panzers opened up on Krinkelt-Rocherath, supported by artillery. 
They're coming!

The US troops replied firing back with everything they had, but as the Panzers were outside bazooka range impact was limited. So much fire rained down on the US infantry that their battle line was significantly weakened.

Ineffective fire from the US infantry has minimal impact on the German forces. Where's the artillery fire support?

The Germans despite receiving heavy artillery fire pushed onwards, the panzer grenadiers assaulting supported by their half tracks.
German panzer-grenadiers throw back the US infantry in the twin villages

The attack was a success, pushing the surviving Americans back across the river, although at the cost of breaking the German formation. 
The half tracks may still be there but much of the assaulting infantry didn't survive.

This attack was followed by a panzer assault into the town. The Germans desperately short of infantry and with the clock passing midday were forced to sacrifice tanks for territory. 
Everybody is feeling the pain!

One more push and the twin villages will fall.

They took the ground, broke the American infantry, and then followed up with a charge into the routing GIs wiping another company off the table.
US infantry break

The Germans push on and on hitting the routed infantry

The only forces left to support this attack was another Panzer battalion. It deployed trying to move forward. However the concentration of German forces in the salient left it exposed and US Sherman’s and Wolverines firing from higher ground across the valley supported by heavy artillery fire caused significant losses.
Caught by artillery and tanks out in the open

Ouch!

In the centre across a broad front the Germans advanced, particularly towards Wurtzfeld.  
Artillery fire is hurting the Germans but the US ground defence is weak

The Germans mount a broad thrust fowards

US command and control was poor and the defence unco-ordinated. Whilst the Germans suffered badly from artillery pounding them the US ground forces inflicted minimal casualties. Just as the Germans took the Twin Villages the US forces in Wurtzfeld pulled back and soon after collapsed.


The Germans begin a determined push into Wurtzfeld

That was over quickly! Now on to the heights!

The German advance in the west continued, forcing the Americans to commit their last reserve, an unbloodied infantry battalion. No sooner was this done though it became clear this was an elaborate feint. The full weight of the German assault had been thrown across a narrow front.
Where did they go? That was just a feint!

The US position was now critical. All the villages had been lost, half their ground forces routed and only 1 tank battalion and a raw infantry battalion stood against the Germans. However the US commanders consoled themselves with the fact that the German’s were suffering heavily. Every enemy formation had suffered losses and several were combat ineffective. The battle was not over yet.

The German advance passes the river at all points. Just one more mile to go!

The next blows came on the slopes above Wurtzfeld. Infantry supported by tanks and artillery fired upon the dug in American defenders, grinding them down. 
Only this infantry stands between the Germands and the western side of the heights

The inexperienced troops suffered steady losses and gave ground. The Germans sensing victory threw infantry and tanks into an assault. The Americans, overwhelmed, gave way routing up the hill. The route to the Heights was open!
German tanks, infantry and artillery combine to hammer the US defenders pushing them back.

The Americans can't hold! The heights are open.

At the Twin Villages the few US infantry remaining under command staged a desperate attack against the Panzers. It shattered the infantry but bought time for the US armour to reposition. The Panzers advanced under cover of smoke but couldn’t grapple with the US tanks who pulled back further up slope, with a company providing covering fire.
  
A last throw of the dice for the remaining US infantry

As the panzers push on and on ...
… the Americans fall back

As the Americans tried to consolidate and establish a new battleline, they had only an intact armoured battalion and the shattered remnants of one US infantry battalion, their morale less than shaky, on table. Opposing them were 4 or 5 German battalions, although almost all had been badly shot up. The tank vs tank ratio was about equal, but the Germans were about 50% Tigers and Panthers vs mostly 75mm Shermans. The Germans had much more and better infantry. The US still had significant artillery support although loss of F.O.s meant 155mm support was halved. The Germans were optimistic the Americans phlegmatic. The next turn would determine the result. 

The route to the heights is open - just one US tank battalion stands in the way

US artillery fire caught the Tigers in the centre out in the open and all 3 suffered concussion effects from incoming fire. 

Accurate US artillery pounds the Tiger company leading the attack above Wurtzfeld

The last German infantry formation still undaunted copped fire from 105mm Shermans and artillery. It caused a bloody mess in the troops that had struggled across the river and were being pushed ever forwards without a chance to reorganise and recover. It was too much and they scuttled back across the river.
That has got to hurt!
Next the German Panzers were ordered forward to engage. The prospect of fighting up the slope against hidden Shermans and tank destroyers whilst dodging artillery shells was just too much. The first Panzer battalion routed back, the other retreated.
Retreating and routing the panzers baulk at charging up the hill
The German attack had stalled all across the field of battle! With night less than two hours away the Germans conceded defeat
The state of the table when we called it. German troops retreating, US troops holding the last few metres of ground.

It was just unrealistic in the time left available for them to rally and reorder their forces and push them up the hill against a determined force of US armour. The game had been in the balance for 12 of 14 turns before attrition tipped the scales in the Americans’ favour.

At the end of the game we had a good chat. Everybody had really enjoyed the scenario and game. The result was pretty much in question all the way through. The difference between the sides had been the weight of US artillery. The Germans were slowly whittled down before finding themselves exhausted with ground still to capture.

As the scenario was intended to test artillery and the impact of height I was very pleased with the resulting game. Artillery carried great power but needed ground forces to be able to follow it up and take advantage. US artillery effectiveness had determined the result - in line with my reading of the actual battle. That the result was in doubt for so long was very cheering too!

Hope you enjoyed checking that out.

Roll dice responsibly!

Charles the Modeller

Battle of Scarif - adding all the bushes and trees

In previous posts I’ve covered the building of the boards, the seas, the islands and the transit systems for my battle of Scarif board. In t...