Wednesday, April 28, 2021

Imjin Contoured Board, lots and lots of contours

 
Work is progressing well on my Imjin board with all the contours laid down. I thought I would share my method and some of the things I’ve learnt in case anybody else is crazy enough to try something similar.

The battle at Imjin was a battle for control of key terrain. The section defended by the 29th Brigade set astride a key route to Seoul. The river crossing and the hills beyond it determined how the battle would be fought. I sought to recreate the terrain as closely as possible because I want the refight to pose real challenges to both sides. With the contours finished I can already see why the Glosters fought on hill 235 and not others and why getting relief forces through was such a challenge. Hopefully this accurate terrain will influence our battle.

The starting point was finding a map. Unusually I was really well served. I found online a 1:50000 map drawn up by the US in 1950, based on wartime Japanese surveys and maps, updated with aerial information. This is a detailed map, accurate and also as a real bonus is contemporaneous.

I quickly figured out I could fit this section of the battle on a 6 x 4 board but that the other elements of the battle involving the Ulsters, Northumbrians and Belgians would have to wait. I do have delusions of building that as well but it would be another epic build even bigger than this one, so I am not holding my breath. The ground scale works neatly at 25mm, or 1 inch, to 100m. This worked out brilliantly as the contours are mostly in 20m increments. Using 5mm foam board gives me a consistent ground and height scale!

The challenge is that there are lots and lots of hills and contours. Challenging but nowhere near impossible. 

I captured an image of the section of map and imported it into some free image software. I overlayed  a grid so that each square represented 100m by 100m and took snapshots to enable me to work on individual sections of the board.

I marked out 1km lines on the edge of the board so I could more easily figure out positioning.



I then created a grid stencil using some thin plastic strips in a 10 by 10 square, 25cm by 25 cm. Using pins to hold it in place I could now transpose the contour lines onto my foam board. Working this way, square by square meant that I could more easily transpose the lines and improved the accuracy of what I was doing because I was only ever working on 1 inch by 1 inch squares.

I realised early on that the best way to work was to start at the top of a hill and progress downwards. This approach had a number of benefits,

  • It’s quick and easy to cut out several layers, so initially you make quick progress
  • Use each layer as a template to draw on the next layer to aid drawing the next contour 
  • It’s easier to spot errors either with the current layer or the previous one and simpler to correct them
I used 3 different coloured pens, 1 to mark the current contour layer, another to mark the previous contour line and a 3rd for when I inevitably had to correct a mistake. Three colours let’s you see straight off what is what.

When you do spot an error, and you will, stop. Did you make the mistake on the last layer or did you make it just now because it’s not a mistake and you’ve just got confused. Take some time and verify.

Pins held everything in place, marking key points and places.

Don’t sweat the small stuff. I need to keep repeating this to myself because I can fuss over things being 3mm out.

Don’t glue things down straight away. I went back and added a thin layer so my river could be recessed.

Work in small sections initially until you get used to it. I started with 25cm by 25cm pieces, even when they joined together, before I ended working with A1 sheets.

Use different colour foam board if you are mixing different thicknesses. It’s a real pain remarking and cutting out a piece you’ve already done! Confusingly the map uses dotted lines for 5m and 10m contours in places. So always check the map and key before starting out!

Order more foam board, then order some more. Don’t bother trying to keep pieces and fitting multiple layers onto a sheet. It’s just not worth the effort. Just keep a small pile of offcuts and reach for the next one.

Foam board dulls knife blades! Change blades regularly. It’s self defeating to keep a blade that is dragging and tearing.

Write the contour height on every piece, often in several places. This helps keep track of which layer you are on - important when you have more than 20 layers! I almost forgot the 40m contour on the last board because the whole thing was above 40m and therefore didn’t need cutting. I’d even glued the 60m layer to the 20m layer and probably discovered the problem less than 5 minutes before it would have been a major issue.

Finally when it was all glued down and laid out it was really satisfying. I am really pleased with the look and the accuracy. It feels like I am doing the battlefield justice and the contours, with the shadows, viewed from a distance show the shape of the hills.



Next up I am going to cover it all with sculptamold trying to keep the hill definition in tact. Hopefully I will be covering that with my next post. 

Till then, get some gaming in and stay safe!

Charles the Modeller





Thursday, April 22, 2021

Glorious Glosters, Imjin River, Korea 1951

Today is the 70th anniversary of the start of one of the greatest battles fought in the Forgotten War, the Chinese attack across the Imjin River in Korea. 300,000 troops attacked along a 80 mile front catching UN forces with strategic surprise. 

The key to this battle was defended by the British 29th Brigade near Choksong. The British, and a Belgian battalion, held several isolated hilltops. 

For 4 days, outnumbered 7 to 1, they fought, stubbornly holding the hills, co-ordinating artillery and air strikes as wave after wave of Chinese infantry assaulted them.

This heroic defence allowed the UN to stabilise and co-ordinate planned retreats and blunted the Chinese offensive capability. The Chinese offensive failed to achieve its objectives and 5 weeks later the ground was recovered preceding the stalemate that became the Korean Peninsula.

I am building a board to refight a part of this battle, the defence of hill 235 by the Gloucestershire regiment, known after this battle as the Glorious Glosters. For 4 days they held, surrounded and cut off until ammunition ran out. Relief attacks failed, air drops missed. Finally the battalion issued the order for individual break outs. 

Days later only 170 out of the 850 nominal troops were able to muster to receive the US Presidential Unit Citation award. If you don’t know about this battle read Andrew Salmon’s To the Last Round: The Epic British Last Stand on the Imjin River, Korea 1951. It a terrific book and an amazing tale.

I will be using the All Hell Let Loose rules (AHLL), available from Wargames Vault, with some minor adaptations and building a 6ft by 4ft board, with 1 inch to 100m ground scale. Work is well underway on the board. Figures will be Adler, WW2 commandos for the Glosters and Winter Russians for the Chinese.

I’ve added some photos of work to date. I will post more information and details of the build over the next few months.

Work on the base boards begins using the Luke APS approach 

Custom built grid to assist with contouring made from plastic strips

First section done, 7 more to go

Got to have a plentiful supply of canned products 

Progress is being made

Very happy, nearly done two boards. What? What do you mean this is the flat bit?!???

A little bit tricky

Looks good in place, but this isn’t the high point yet. Next board has 4 or 5 peaks all interconnected 

2nd board contouring done! One more board to contour!

Keep the dice rolling!

Charles the Modeller

Monday, April 12, 2021

Modifying unit stats and creating your own


The All Hell Let Loose rule book contains the stats for a range of vehicles and troops for the later war period. We very consciously choose not to stat up every vehicle and troop type for the entire war because it would double the length of the book, take ages to do and incite a thousand flame wars about whether this unit was too powerful vs another. What we have provided is a broad range of unit stats that allow players to use them as a template to build the units they need to fight the battles they want.

Units are divided by type into leg, wheeled, half tracked or tracked. This determines base speed.

Morale and quality is determined by the formation and is in 3 broad categories.

Units have a defence factor. By comparing the various vehicles and troops statted in the game is is fairly easy to determine roughly what any given vehicle should be if you know a little bit about it. These range between 5 and 12, so it’s not that hard to see where your unit falls on that scale!

Units have an attack score, with potentially different values for attacks against infantry than against vehicles. This also comes with a max range, all of which are divisible by 3. Attack values range between 0 and 7.

Finally we have created a range of keywords to describe a unit that apply minor variances. These include open topped for APCs, fast or slow to impact unit movement, optics for long range fire as well as others modifying morale and resilience.

All of this enables players to quickly and easily modify units to achieve the games they want without it being overpowering or daunting.

One of the members of the All Hell Let Loose Facebook group, Charlie Egham, did exactly this and has fought a number of battles set in the early stages of the war in the west set in France in 1940. He has generously given permission to share some of the photos from his gorgeous games here. 




He also uses 2mm buildings when fighting 6mm battles. Go on, give it a try!



Here in Britain we are now counting down the days to a return to the new normal and I hope very soon to be able to get some face to face gaming in for the first time in over a year!

Stay safe, and roll some dice!

Charles the Modeller 

Wednesday, January 27, 2021

Rules Outline Videos

 

In addition to the game play through I posted earlier I have also uploaded a series of shorter videos looking at individual aspects of the All Hell Let Loose rules. Each video covers a distinct section of the rules and is intended to aid understanding of the game.

This first video discusses how units and formations are used to build armies.

Next I look at how strategic counters can be used.


In this video I outline the order and activation system and rules.


Direct fire, the most common form of attack, is covered by this video.


In the 5th video I look at indirect fire.


The next video outlines the Assault combat mechanic.


In the 7th video I discuss morale, resilience and formation quality.


The next video looks at specialist troop types - engineers, reconnaissance and aircraft.


The final video covers the rally and ambush orders in more detail.


I hope you find these useful. Let me know if anything doesn’t make sense of if you would like to see something covered in more detail.

There are more discussions and information available at the All Hell Let Loose Facebook group.

Keep rolling those dice.

Charles the Modeller 



Friday, January 8, 2021

God’s Own Scale Podcast Interview

The fantastic Sean Clark invited David Wasilewski and myself on to his show to talk about the All Hell Let Loose rules that David has just published. You can listen to us both talking about our introduction to the hobby, our gaming history and the All Hell Let Loose rules. 

If you haven’t found this podcast before I cannot recommend it too highly. Sean discusses 6mm wargaming with different guests each episode, with previous guests including Dan Hodgson of Reveille Studios, Peter Berry from Baccus, Per Broden from Rollaone, Peter Riley of Polemos fame and many more luminaries from the wargaming community. Please give him a listen, subscribe and talk about 6.

Charles the Modeller 

Tuesday, January 5, 2021

Activation Variations

 

The All Hell Let Loose rules use dice out of the bag to determine the next formation to act. This will be familiar to those who have played games like Bolt Action. Essentially each player places a dice into a communal bag for each of his formations. These are drawn at random and then allocated to a formation for it to attempt to act. I want in this post to talk about how this system can be tweaked or varied to provide more options in a game.

 

Firstly it does not need to be dice. I have used Lego pieces instead of dice. Playing cards could be used as well. However for the purposes of this post I will refer to dice being drawn out of the bag.

 

Multiple dice bags

Useful for larger games this allows multiple formations to act the same time cross a large table. This works best when there is an element of separation between players on the same side, such as a main force and a flanking force. Complications can arise when two formations wish to attack a single enemy formation.

 

Multiple Formations activated

Again for larger games rather than use multiple dice bags each dice pulled out activates 2, 3 or more formations. Some thought should be given to spreading the activity across the table. For example each formation activated must be controlled be a different player, or the HQ stands of formations being activated cannot be closer than 24” to each other.

 

Event Dice

A specific dice is added to the bag to determine when an event happens during a turn. For example the arrival of an aircraft formation, or flanking force. This could also be used for weather events such as a sudden snow or dust storm, heavy rain in a jungle game or fog descending or lifting. This can be varied further with this dice being ignored if it is not the first or second dice drawn out, or placing multiple dice in the bag.

 

Specific Dice

Rather than freely choosing formations to activate each die represents a specific formation, or formation type (tank, infantry, artillery etc). This works better using Lego or playing cards. This will constrain players and is an option instead of using discouraged to reflect poorer battlefield performance, particularly if the troops fought doggedly but were not well coordinated as it will not affect morale tests, for example Russian troops in 1942-3. This is also useful when playing a solo game.

 

Stop Dice

A dice is added to randomly determine the end of the turn. This is known as the Tea Card in the Too Fat Lardies I Ain’t Been Shot Mum rules. Whenever this dice is pulled the turn ends.

 

Short Dice

Normally one dice is placed in the bag for each formation but in this variant one or both sides have fewer dice than their available formations. This is useful where poor command and control was a feature of an army’s performance, perhaps for French troops in 1940.

 

Extra Dice

Additional dice are allocated, generally only to one side in a battle. This is a useful option when simulating a more manoeuvrable force when dummy counters would not be appropriate. No formation can activate twice but this is likely to hand the initiative to that army by skewing the likelihood they will act earlier in the turn.

 

Game Dice

One, or more, players are given a small number of dice that can be used at some point during the game, either added to the bag, or available as interrupts. This can be used when you wish to simulate the impact of a particularly effective general and their ability to red a battle.


All Hell Let Loose is now available from Wargame Vault.


Keep the dice rolling 

 

Charles the Modeller

Saturday, January 2, 2021

All Hell Let Loose Rules Playthrough



I have posted a video onto YouTube of a basic playthrough of the All Hell Let Loose rule system. This is a couple of turns of game play with explanation of some of the basic game mechanics. It isn’t a full game and I don’t cover every section of the rules but it’s intended as a taster and simple run through.

It’s my first ever video so let me know what you think in the comments.

Keep the dice rolling!

Charles the Modeller 


Imjin Contoured Board, lots and lots of contours

  Work is progressing well on my Imjin board with all the contours laid down. I thought I would share my method and some of the things I’ve...