I’m
working with some friends to produce a set of WWII war game rules and I've written
about our approach to activation and actions before. We’ve now drafted some
rules for hills, heights and depressions that we think reflect the impact that
height and height differentials have in battle and we’re seeking feedback on
the approach.
The
game we have developed could work at any figure and unit scale but is primarily
designed for use by smaller scale miniatures at 1 stand represents a platoon
and using the battalion as a manoeuvre group. Ground scale is flexible but is
in the 1” is 50 -100 yards range.
The
rules we have drafted are as follows;
High Ground
Height advantage in AHLL is based upon the difference in
height between two the opposing units or formations. Each change in ground
height is referred to as a tier. A battlefield is likely to have multiple hills
or ridges, some of which may have multiple tiers. When applying the high ground
advantages, it is the differential in unit height which is important, not the
height of the hill.
1st Tier benefits
- Units
can see 6” further providing that light and weather conditions allow.
- Direct fire does not suffer
the long range to hit penalty (the penalty to hit infantry at long range
still applies)
- Units
benefit from cover when direct fire is targeted at them, even if they are
in open ground.
2nd Tier benefits
- All the benefits of the 1st
Tier
- Units can draw a line of
sight over Linear Terrain features, such as hedges and walls
- Disguised/ Dummy formations are detected
and removed if they move to within 24” of any unit or formation on the
tier. Genuine formation counters still deploy at 12”
- Any FO or HQ calling in
supporting indirect fire or aircraft rolls twice and selects the highest
result.
3rd Tier or higher benefits
- All the benefits of the 1st
and 2nd Tiers
- Units can draw a line of
sight over Tall Area Terrain, such as woods and villages, providing the
target is at least 6” beyond the furthest edge of that area terrain
- Indirect fire controlled by a
FO or HQ unit gains a bonus to hit reflecting improved spotting and fire
correction.
Depressions
Areas of terrain below the general height of the battlefield
such as depressions or perhaps riverbanks and beaches below bluffs, limit sight
in and out of the depression. Depressions no matter how deep have only 1 level.
Units within the depression cannot see units above them
unless these units are on the edge of the depression, and vice versa. Units on
the edge of the depression benefit from the 1st tier height advantages.
Blocking Line of Sight
Higher ground has a number of impacts on drawing a line of
sight to units on a hill.
- Higher
ground blocks line of sight.
- Units
on the rear slope of the highest tier of a hill may be declared as hidden
by the controlling player. Units forward of these units may not draw a
line of sight to them, nor call in fire targeted on them, and vice versa.
Firing at Units on Higher Ground
- Units
may fire at visible targets which are on higher terrain as long as their
line of fire does not pass through another unit which is within 2” of that
higher, target unit.
Heights Example
An American tank formation is
on a low hill (tier 1) looking down a valley. Below the tanks a German
mechanised formation is attacking a village held by American infantry. Beyond
the village the ground rises sharply up a larger hill (tier 2). A formation of
German tanks is deployed on this hill.
The American player measures
the range and finds he is at medium range against the German infantry and long
range against the tanks.
The American tanks have tier
1 advantage against the mechanised formation. In this case providing cover to
the Americans against any direct fire from that formation.
Should he fire at the German
tank formation, the Germans gain the benefits of tier 1, granting cover against
the American tank fire which remains at long range.
The German tanks however have tier 2 advantages over
the American infantry defending the village and tier 1 advantage against the
American tanks. German tank fire at the American tanks would be treated as at
medium range and the American tanks would not be regarded as in cover
Feedback please
What do you think?
Does this adequately reflect the impact of height?
Is it too complicated?
Have we missed anything?
Keep rolling those dice!
Charles the Modeller